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网站怎么做子页,营销培训讲师,网络营销的8个基本职能,网站托管方案1 需求 使用openlayers绘图功能绘制多边形 2 分析 主要是openlayers中draw功能的使用&#xff0c;感觉比较简单&#xff0c;祖传CV大法搞起来 3 实现 为了方便&#xff0c;就不加载底图了&#xff0c;直接使用绘制功能 2.1 简单实现 <template><div id"ma…

1 需求

使用openlayers绘图功能绘制多边形

2 分析

主要是openlayers中draw功能的使用,感觉比较简单,祖传CV大法搞起来

3 实现

为了方便,就不加载底图了,直接使用绘制功能

2.1 简单实现

<template><div id="map" class="map"></div>
</template><script setup lang="ts">
import { Map, View } from 'ol';
import { get } from 'ol/proj';
import { Style } from 'ol/style';
import { Fill, Stroke } from 'ol/style.js';
import Draw from 'ol/interaction/Draw.js';
import { Vector as VectorSource } from 'ol/source.js';
import { Vector as VectorLayer } from 'ol/layer.js';const projection = get('EPSG:4326');
const source = new VectorSource();
const map = ref();
const draw = ref();onMounted(() => {initMap();initDraw();
});const initMap = () => {map.value = new Map({target: 'map',view: new View({center: [116.406393, 39.909006],projection: projection,zoom: 5}),layers: [new VectorLayer({source: source,style: new Style({stroke: new Stroke({color: 'orange',width: 2}),fill: new Fill({color: [203, 150, 62, 0.5]})})})]});
};const initDraw = () => {draw.value = new Draw({source: source,type: 'Polygon'});draw.value.on('drawstart', e => {console.log('e', e);});draw.value.on('drawend', e => {console.log('coord', e.feature.getGeometry().getCoordinates());});map.value.addInteraction(draw.value);
};
</script>
<style scoped lang="scss">
.map {width: 100%;height: 100%;background: #000;
}
</style>

2.2 需求更新1

新需求:

  • 自定义绘制时的样式,没有绘制完成时,显示虚线,顶点增加Point
  • 绘制完成后每个顶点需要显示一个Point

分析:

这里主要是styleFunction的灵活使用

实现:

<template><div id="map" class="map"></div>
</template><script setup lang="ts">
import { Map, View } from 'ol';
import { get } from 'ol/proj';
import { Style } from 'ol/style';
import Draw from 'ol/interaction/Draw.js';
import { Vector as VectorSource } from 'ol/source.js';
import { Vector as VectorLayer } from 'ol/layer.js';
import { Circle, Fill, Stroke } from 'ol/style.js';
import {  Point } from 'ol/geom';const projection = get('EPSG:4326');
const source = new VectorSource();
const map = ref();
const draw = ref();onMounted(() => {initMap();initDraw();
});const initMap = () => {map.value = new Map({target: 'map',view: new View({center: [116.406393, 39.909006],projection: projection,zoom: 5}),layers: [new VectorLayer({source: source,style: styleFunc})]});
};const initDraw = () => {draw.value = new Draw({source: source,type: 'Polygon',style: drawStyleFunc});draw.value.on('drawstart', e => {console.log('e', e);});draw.value.on('drawend', e => {console.log('coord', e.feature.getGeometry().getCoordinates());});map.value.addInteraction(draw.value);
};const drawStyleFunc = (feature) => {const styles = [];const coord = feature.getGeometry().getCoordinates();for (let i = 0; i < coord.length - 1; i++) {styles.push(new Style({geometry: new Point(coord[i]),image: new Circle({radius: 4,fill: new Fill({color: '#ffff'}),stroke: new Stroke({color: 'orange',width: 2})})}));}styles.push(new Style({fill: new Fill({color: [255, 255, 255, 0.5]}),stroke: new Stroke({color: 'red',lineDash: [10],width: 2})}));return styles;
};const styleFunc = (feature) => {const styles = [];const coord = feature.getGeometry().getCoordinates();for (let i = 0; i < coord[0].length - 1; i++) {styles.push(new Style({geometry: new Point(coord[0][i]),image: new Circle({radius: 4,fill: new Fill({color: '#ffff'}),stroke: new Stroke({color: 'orange',width: 2})})}));}styles.push(new Style({fill: new Fill({color: [128, 128, 255, 0.5]}),stroke: new Stroke({color: 'blue',width: 2})}));return styles;
};
</script>
<style scoped lang="scss">
.map {width: 100%;height: 100%;background: #000;
}
</style>

2.2 需求更新2

新需求:

  • 确定的两个顶点之间变为实线
  • 取消跟随鼠标的Point,影响定位
  • 取消绘制时的填充

分析:

这里主要是styleFunction的灵活使用

实现:

<template><div id="map" class="map"></div>
</template><script setup lang="ts">
import { Map, View } from 'ol';
import { get } from 'ol/proj';
import { Style } from 'ol/style';
import Draw from 'ol/interaction/Draw.js';
import { Vector as VectorSource } from 'ol/source.js';
import { Vector as VectorLayer } from 'ol/layer.js';
import { Circle, Fill, Stroke } from 'ol/style.js';
import {  LineString, Point } from 'ol/geom';const projection = get('EPSG:4326');
const source = new VectorSource();
const map = ref();
const draw = ref();onMounted(() => {initMap();initDraw();
});const initMap = () => {map.value = new Map({target: 'map',view: new View({center: [116.406393, 39.909006],projection: projection,zoom: 5}),layers: [new VectorLayer({source: source,style: styleFunc})]});
};const initDraw = () => {draw.value = new Draw({source: source,type: 'Polygon',style: drawStyleFunc});draw.value.on('drawstart', e => {console.log('e', e);});draw.value.on('drawend', e => {console.log('coord', e.feature.getGeometry().getCoordinates());});map.value.addInteraction(draw.value);
};const drawStyleFunc = (feature) => {const styles = [];const type = feature.getGeometry().getType();const coord = feature.getGeometry().getCoordinates();for (let i = 0; i < coord.length - 1; i++) {styles.push(new Style({geometry: new Point(coord[i]),image: new Circle({radius: 4,fill: new Fill({color: '#ffff'}),stroke: new Stroke({color: 'orange',width: 2})})}));}if (type === 'LineString') {for (let i = 0; i < coord.length - 1; i++) {styles.push(new Style({geometry: new LineString([coord[i], coord[i + 1]]),stroke: new Stroke({color: 'orange',lineDash: coord.length > 2 && i < coord.length - 2 ? [] : [10],width: 2})}));}}return styles;
};const styleFunc = (feature) => {const styles = [];const coord = feature.getGeometry().getCoordinates();for (let i = 0; i < coord[0].length - 1; i++) {styles.push(new Style({geometry: new Point(coord[0][i]),image: new Circle({radius: 4,fill: new Fill({color: '#ffff'}),stroke: new Stroke({color: 'orange',width: 2})})}));}styles.push(new Style({fill: new Fill({color: [128, 128, 255, 0.5]}),stroke: new Stroke({color: 'blue',width: 2})}));return styles;
};
</script>
<style scoped lang="scss">
.map {width: 100%;height: 100%;background: #000;
}
</style>

存在问题:

  • 在点击鼠标后并且鼠标有移动时,前一段虚线才会变成实线,并且顶点加上Point,因为只有鼠标移动才会有新的坐标点加入到绘制,因为openlayers没有提供绘制过程中的钩子函数,所以只能是当前效果
  • 有需要时drawStyleFunction可以和styleFuntion合并成一个
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